Kane Hao: MWO has 4 starting classes: Mage, Warrior, Summoner, and Archer. Each class can diverge into different professional tracks as your character levels up, through a very unique feature called the Class Transfer. Each subclass has its own unique skills. One of the most interesting thing is that if one decides that he/she has made the wrong choice of the career path, he/she can talk to an NPC to cancel the path, and re-select a new path, while keeping all the skills of his/her old path. This way, a truly diligent player can really take the time to learn skills that belong to multiple paths.
MMOsite: A unique feature of Magic World Online Gold is its growing weapon system. Can you give us more info about this system? Anything different from the normal weapon upgrade system?
Kane Hao: Yes, the system is quite different from the normal weapon upgrade system in other games. In most games, players can upgrade weapons by using certain gem stones. In MWO, a grow weapon feeds on other weapons, and absorbs the attributes of the weapons it feeds on. Thus, a growing weapon might have infinite possibility for its attributes. Growing weapons in MWO are categorized into 4 types: Physical Attack, Skill Attack, Critical Strike Rating and Hit. To find out more, we definitely encourage you to experience this feature yourself.
MMOsite: Moving castle is an interesting concept. Where does your idea come from and how can we own a moving castle. And any benefits?
Kane Hao: As has been demonstrated in many movies such as Gladiator, Brave Beart, Lord of the Ring,,an army has to be well organized to win. By allowing guild players to cooperate to craft such a powerful moving castle, MWO also gives a gracious nod to the value of team spirit. This powerfu fighting machine will become available to craft, when all guild buildings in a guild reach Level 10. Aside from acting as an effective deterrent against individualistic heroism from the opposing camp, the moving castle varies according to the class of its master, controller, and passengers. For example, a moving castle that contains many archers and mages will become a moving spell-casting emplacement that deals powerful ranged attacks in movement.















