The info unveiled for Magic World Online 2, a new project resembling Diablo 3 very much, is mostly pictures. But pictures are far from enough to satisfy players' great curiosity. Now, key features of Magic World Online 2 are made public for the first time. Let's just check them out:
Class: In addition to the 4 classes and the 32 class-transfer directions typical in its prequel - Magic World Online, Magic World Online Gold 2 will add another 2 classes and introduce more oriental elements, so as to offer players much more gaming fun.
Guild: The unique guild system featured in Magic World Online Gold will be transformed to the more perfect real-time simulation castle system in Magic World Online Gold2.
Control: In Magic World Online 2, players will still be able to explore the gaming world via mouse like in Magic World Online Gold . And another kind of keyboard control mode - WASD popular among 3D games will also be made available for players.
Combat: Up to 10,000 monsters displaying a European/American myth style will be integrated in Magic World Online Gold 2 for players to challenge. Elite monsters and bosses will all be designed by using the latest world-class AI Engine, so as to achieve intelligent combat control. Each boss will also be endowed with special weapons, combating methods and mysterious actions & skills according to its special background. In this way, players will find it far more difficult to defeat bosses. But they will still feel much prouder when successfully defeating such boss.
Storyline: Magic World Online Gold2 will firstly have itself evolve from 8 different film-like stories. Such feature will allow the player to freely choose different quests and become a hero, a war god, a king or something else, and further make a judgment on his/her own advancement.
Instance: Magic World Online Gold 2 will introduce thousands of epic instance quests, where players will have to face smart bosses and trap-packed battlefields and strive to clear up all the obstacles and solve all the puzzles via teamwork.















